float map_x(int x, int width, float zoom) { return (((float)x / (float)width) * (3.5 * zoom)) - (1.75 - (1.0 - zoom)); } float map_y(int y, int height, float zoom) { return (((float)y / (float)height) * (2.0 * zoom)) - (1.00001 - (1.0 - zoom)); } __kernel void fractal_point(__global const int *res_x, __global const int *res_y, __global const int *line, __global const float *zoom, __global int *graph_line) { // Get the index of the current element int image_x = get_global_id(0); int image_y = *line; float x = map_x(image_x, *res_x, 1.0); float y = map_y(image_y, *res_y, 1.0); int iteration = 0; int max_iteration = 256; float xtemp, xx, yy; while (iteration < max_iteration) { xx = x * x; yy = y * y; if ((xx) + (yy) > (4.0)) break; xtemp = xx - yy + 0.353 + *zoom; y = 2.0 * x * y + 0.288; x = xtemp; iteration++; } if (iteration > max_iteration) { graph_line[image_x] = 0; } else { graph_line[image_x] = iteration; } }