radiospiral_linux/radioplayer.go
José Carlos Cuevas cd3a909e61 fix: Better management of stop and play behavior
Removed the need of cancelreader that didn't work on Windows
as expected, so we did away with the silly pipe to return a
ReadCloser of the output, and used the object directly from
the RadioPlayer object itself. Now when we stop, we close the
stream and the ffmpeg instance.
2023-12-17 16:05:49 +01:00

182 lines
4.4 KiB
Go

/*
* Copyright 2023 José Carlos Cuevas
*
* This file is part of RadioSpiral Player.
* RadioSpiral Player is free software: you can redistribute it and/or modify it under the
* terms of the GNU General Public License as published by the Free Software Foundation,
* either version 3 of the License, or (at your option) any later version.
*
* RadioSpiral Player is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* RadioSpiral Player. If not, see <https://www.gnu.org/licenses/>.
*
*/
package main
/*
* Small interface and object to grab ffmpeg and start streaming, piping the
* raw wave output to Oto to send the audio back to the OS audio system
*
*/
import (
"io"
"log"
"os/exec"
"strings"
"github.com/ebitengine/oto/v3"
)
// Radio player interface
type RadioPlayer interface {
Load(stream_url string)
IsPlaying() bool
Play()
Mute()
Stop()
IncVolume()
DecVolume()
Close()
}
// StreamPlayer
type StreamPlayer struct {
player_name string
stream_url string
command *exec.Cmd
in io.WriteCloser
out io.ReadCloser
audio io.ReadCloser
otoContext *oto.Context
otoPlayer *oto.Player
currentVolume float64
}
func (player *StreamPlayer) IsPlaying() bool {
if player.otoPlayer == nil {
log.Println("Player not loaded!")
return false
}
return player.otoPlayer.IsPlaying()
}
func (player *StreamPlayer) Load(stream_url string) {
if (player.otoPlayer == nil) || (!player.otoPlayer.IsPlaying()) {
var err error
is_playlist := strings.HasSuffix(stream_url, ".m3u") || strings.HasSuffix(stream_url, ".pls")
if is_playlist {
// TODO: Check ffmpeg's ability to deal with playlists
// player.command = exec.Command(player.player_name, "-quiet", "-playlist", stream_url)
player.command = exec.Command(player.player_name, "-nodisp", "-loglevel", "verbose", "-playlist", stream_url)
} else {
player.command = exec.Command(player.player_name, "-loglevel", "verbose", "-i", stream_url, "-f", "wav", "-")
}
// In to send things over stdin to ffmpeg
player.in, err = player.command.StdinPipe()
check(err)
// Out will be the wave data we will read and play
player.audio, err = player.command.StdoutPipe()
check(err)
// Err is the output of ffmpeg, used to get stream title
player.out, err = player.command.StderrPipe()
check(err)
log.Println("Starting ffmpeg")
err = player.command.Start()
check(err)
player.stream_url = stream_url
op := &oto.NewContextOptions{
SampleRate: 44100,
ChannelCount: 2,
Format: oto.FormatSignedInt16LE,
}
if player.otoContext == nil {
otoContext, readyChan, err := oto.NewContext(op)
player.otoContext = otoContext
if err != nil {
log.Fatal(err)
}
<-readyChan
}
player.otoPlayer = player.otoContext.NewPlayer(player.audio)
// Save current volume for the mute function
player.currentVolume = player.otoPlayer.Volume()
}
}
func (player *StreamPlayer) Play() {
if player.otoPlayer == nil {
log.Println("Stream not loaded")
return
}
if !player.otoPlayer.IsPlaying() {
if player.command == nil {
player.Load(player.stream_url)
}
player.otoPlayer.Play()
}
}
func (player *StreamPlayer) Close() {
if player.IsPlaying() {
err := player.otoPlayer.Close()
if err != nil {
log.Println(err)
}
player.in.Close()
player.out.Close()
player.audio.Close()
player.out = nil
player.stream_url = ""
}
}
func (player *StreamPlayer) Mute() {
if player.IsPlaying() {
if player.otoPlayer.Volume() > 0 {
player.currentVolume = player.otoPlayer.Volume()
player.otoPlayer.SetVolume(0.0)
} else {
player.otoPlayer.SetVolume(player.currentVolume)
}
}
}
func (player *StreamPlayer) Stop() {
if player.IsPlaying() {
player.Close()
}
}
func (player *StreamPlayer) IncVolume() {
if player.IsPlaying() {
player.currentVolume += 0.05
if player.currentVolume >= 1.0 {
player.currentVolume = 1.0
}
player.otoPlayer.SetVolume(player.currentVolume)
}
}
func (player *StreamPlayer) DecVolume() {
if player.IsPlaying() {
player.currentVolume -= 0.05
if player.currentVolume <= 0.0 {
player.currentVolume = 0.0
}
player.otoPlayer.SetVolume(player.currentVolume)
}
}