192 lines
4.5 KiB
Go
192 lines
4.5 KiB
Go
/*
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* Copyright 2023 José Carlos Cuevas
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*
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* This file is part of RadioSpiral Player.
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* RadioSpiral Player is free software: you can redistribute it and/or modify it under the
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* terms of the GNU General Public License as published by the Free Software Foundation,
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* either version 3 of the License, or (at your option) any later version.
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*
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* RadioSpiral Player is distributed in the hope that it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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* PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with
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* RadioSpiral Player. If not, see <https://www.gnu.org/licenses/>.
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*
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*/
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package main
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/*
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* Small interface and object to grab ffmpeg and start streaming, piping the
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* raw wave output to Oto to send the audio back to the OS audio system
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*
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*/
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import (
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"io"
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"log"
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"os/exec"
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"strings"
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"github.com/ebitengine/oto/v3"
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)
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// Radio player interface
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type RadioPlayer interface {
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Load(stream_url string)
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IsPlaying() bool
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Play()
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Mute()
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Pause()
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IncVolume()
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DecVolume()
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Close()
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}
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// StreamPlayer
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type StreamPlayer struct {
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player_name string
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stream_url string
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command *exec.Cmd
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in io.WriteCloser
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out io.ReadCloser
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audio io.ReadCloser
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pipe_chan chan io.ReadCloser
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otoContext *oto.Context
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otoPlayer *oto.Player
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currentVolume float64
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paused bool
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}
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func (player *StreamPlayer) IsPlaying() bool {
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if player.otoPlayer == nil {
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log.Println("Player not loaded!")
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return false
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}
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return player.otoPlayer.IsPlaying()
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}
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func (player *StreamPlayer) Load(stream_url string) {
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if (player.otoPlayer == nil) || (!player.otoPlayer.IsPlaying()) {
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var err error
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is_playlist := strings.HasSuffix(stream_url, ".m3u") || strings.HasSuffix(stream_url, ".pls")
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if is_playlist {
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// TODO: Check ffmpeg's ability to deal with playlists
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// player.command = exec.Command(player.player_name, "-quiet", "-playlist", stream_url)
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player.command = exec.Command(player.player_name, "-nodisp", "-loglevel", "verbose", "-playlist", stream_url)
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} else {
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player.command = exec.Command(player.player_name, "-loglevel", "verbose", "-i", stream_url, "-f", "wav", "-")
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}
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// In to send things over stdin to ffmpeg
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player.in, err = player.command.StdinPipe()
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check(err)
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// Out will be the wave data we will read and play
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player.audio, err = player.command.StdoutPipe()
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check(err)
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// Err is the output of ffmpeg, used to get stream title
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player.out, err = player.command.StderrPipe()
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check(err)
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log.Println("Starting ffmpeg")
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err = player.command.Start()
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check(err)
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player.stream_url = stream_url
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op := &oto.NewContextOptions{
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SampleRate: 44100,
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ChannelCount: 2,
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Format: oto.FormatSignedInt16LE,
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}
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if player.otoContext == nil {
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otoContext, readyChan, err := oto.NewContext(op)
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player.otoContext = otoContext
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if err != nil {
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log.Fatal(err)
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}
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<-readyChan
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}
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player.otoPlayer = player.otoContext.NewPlayer(player.audio)
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// Save current volume for the mute function
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player.currentVolume = player.otoPlayer.Volume()
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player.paused = false
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go func() {
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player.pipe_chan <- player.out
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}()
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}
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}
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func (player *StreamPlayer) Play() {
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if player.otoPlayer == nil {
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log.Println("Stream not loaded")
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return
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}
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if !player.otoPlayer.IsPlaying() {
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if player.command == nil {
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player.Load(player.stream_url)
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}
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player.otoPlayer.Play()
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}
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}
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func (player *StreamPlayer) Close() {
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if player.IsPlaying() {
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err := player.otoPlayer.Close()
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if err != nil {
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log.Println(err)
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}
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player.in.Close()
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player.out.Close()
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player.audio.Close()
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player.stream_url = ""
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}
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}
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func (player *StreamPlayer) Mute() {
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if player.IsPlaying() {
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if player.otoPlayer.Volume() > 0 {
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player.currentVolume = player.otoPlayer.Volume()
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player.otoPlayer.SetVolume(0.0)
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} else {
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player.otoPlayer.SetVolume(player.currentVolume)
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}
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}
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}
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func (player *StreamPlayer) Pause() {
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if player.IsPlaying() {
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if !player.paused {
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player.paused = true
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player.otoPlayer.Pause()
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}
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}
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}
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func (player *StreamPlayer) IncVolume() {
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if player.IsPlaying() {
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player.currentVolume += 0.05
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if player.currentVolume >= 1.0 {
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player.currentVolume = 1.0
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}
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player.otoPlayer.SetVolume(player.currentVolume)
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}
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}
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func (player *StreamPlayer) DecVolume() {
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if player.IsPlaying() {
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player.currentVolume -= 0.05
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if player.currentVolume <= 0.0 {
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player.currentVolume = 0.0
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}
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player.otoPlayer.SetVolume(player.currentVolume)
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}
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}
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