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@ -14,45 +14,82 @@ db = web.database(dbn = 'sqlite', db = 'game.db')
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urls = (
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'/app', 'summary',
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'/app/', 'summary',
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'/app/config', 'config',
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'/app/config/', 'config',
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'/app/config/add', 'stat_add',
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'/app/config/remove/(.+)', 'remove_stat',
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'/app/config/edit/(.+)', 'edit_stat',
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'/app/stats', 'statistics',
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'/app/stats/', 'statistics',
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'/app/stats/add', 'stat_add',
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'/app/stats/remove/(.+)', 'remove_stat',
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'/app/stats/edit/(.+)', 'edit_stat',
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'/app/register', 'register',
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'/app/register/', 'register',
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'/app/player/(.+)', 'player',
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'/app/player_remove/(.+)', 'remove_player',
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'/app/player_edit/(.+)', 'edit_player',
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'/app/config', 'config',
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'/app/config/', 'config',
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)
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# Forms used by the app
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# See dynamic_register_form for the
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# character sheet configuration
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add_stat = form.Form(
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form.Textbox('stat_name',
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description = 'Stat name:'),
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form.Textbox('default_value',
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description = 'Default value:',
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value = 0),
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form.Button('Add Stat')
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form.Button('OK')
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)
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config_form = form.Form(
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form.Textbox('game_name',
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description = 'Game name'),
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form.Button('Send'))
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app = web.application(urls, globals())
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# Auxiliary functions
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def render_web(game_name, main_block):
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def render_web(main_block):
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"""
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Cobbles together all the pieces we've broken our
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templates, so we can have a kind of modular design
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"""
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game_name = get_game_name()
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sidebar = render.sidebar()
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return render.layout(main_block, sidebar, game_name)
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def get_game_name():
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"""
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Gets the name of the game
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"""
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try:
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for e in db.select('game_config'):
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name = e.game_name
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if name == '':
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return "My Game"
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else:
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return name
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except:
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return "My Game"
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def dynamic_register_form(player_name = 'New Player'):
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"""
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Creates a register new player dynamicly
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"""
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reg_elems = [form.Textbox('name',
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description = 'Player name:',
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value = player_name)]
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if player_name == 'New Player':
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reg_elems = [form.Textbox('name',
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description = 'Player name:',
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value = player_name)]
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else:
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reg_elems = [form.Textbox('name',
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description = 'Player name:',
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value = player_name,
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readonly = 'on')]
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if player_name == 'New Player':
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for stat in db.select('stats'):
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@ -106,8 +143,7 @@ def get_stat_info_by_id(stat_id):
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class summary(object):
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def GET(self):
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# TODO: Get from main configuration file
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game_name = "My Game"
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game_name = get_game_name()
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# Variable initialization
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player_num = 0
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@ -127,23 +163,23 @@ class summary(object):
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player_num,
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stats_num,
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players)
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return render_web(game_name, summary)
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return render_web(summary)
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class config(object):
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class statistics(object):
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def GET(self):
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game_name = "My Game"
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game_name = get_game_name()
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stats = []
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for stat in db.select("stats"):
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stats.append(stat)
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add_stat_form = add_stat.render()
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config = render.config(game_name,
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stats,
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add_stat_form)
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config = render.statistics(game_name,
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stats,
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add_stat_form)
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return render_web(game_name, config)
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return render_web(config)
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class stat_add(object):
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@ -169,7 +205,6 @@ class remove_stat(object):
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class edit_stat(object):
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def GET(self, index_to_remove):
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game_name = "My Game"
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try:
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index = int(index_to_remove)
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@ -180,7 +215,7 @@ class edit_stat(object):
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edit_stat_form = edit_form.render()
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edit_stat = render.edit_stat(stat_info, edit_stat_form)
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return render_web(game_name, edit_stat)
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return render_web(edit_stat)
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except Exception as e:
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return "Ooops! Wrong index!"
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@ -210,13 +245,11 @@ class edit_stat(object):
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class register(object):
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def GET(self):
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game_name = "My Game"
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form = dynamic_register_form()
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register_block = render.register(form.render())
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return render_web(game_name, register_block)
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register_block = render.register(form.render(), True)
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return render_web(register_block)
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def POST(self):
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game_name = "My Game"
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stats = {}
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form = dict(web.input())
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name = form['name']
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@ -238,8 +271,87 @@ class register(object):
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value = final_value)
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stats[key] = final_value
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result_render = render.player(name, code, stats)
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return render_web(game_name, result_render)
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result_render = render.player(name, code, stats, False)
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return render_web(result_render)
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class player(object):
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def GET(self, player_name):
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for p in db.select('players', where = 'name = $player_name', vars = locals()):
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player_data = p
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stats = {}
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for s in db.select('sheet', where = 'player_name = $player_name', vars = locals()):
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try:
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stat_name, def_val = get_stat_info_by_id(s.stat_id)
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stats[stat_name] = s.value
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except Exception as e:
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continue
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result_render = render.player(player_data.name, player_data.code, stats, True)
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return render_web(result_render)
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class edit_player(object):
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def GET(self, player_name):
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form = dynamic_register_form(player_name)
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edit_block = render.register(form.render(), False)
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return render_web(edit_block)
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def POST(self, player_name):
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stats = {}
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form = dict(web.input())
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name = form['name']
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code = generate_uuid(name)
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for key in form:
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if key != 'name' and key != 'Register Player' and key != 'Modify Player':
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stat_id, default_value = get_stat_info(key)
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if form[key] != '' and form[key] != '0':
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final_value = form[key]
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else:
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final_value = default_value
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db.update('sheet',
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where = 'stat_id = $stat_id AND player_name = $name',
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value = final_value,
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vars = locals())
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stats[key] = final_value
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result_render = render.player(name, code, stats, False)
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return render_web(result_render)
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class remove_player(object):
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def GET(self, player_name):
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try:
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db.delete('players', where = 'name = $player_name', vars = locals())
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db.delete('sheet', where = 'player_name = $player_name', vars = locals())
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except:
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pass
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raise web.seeother('/app')
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class config(object):
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def GET(self):
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form = config_form()
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config = render.config(form.render())
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return render_web(config)
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def POST(self):
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form = config_form()
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if form.validates():
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new_game_name = form.d.game_name
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db.delete('game_config', where = 'game_name = game_name')
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db.insert('game_config', game_name = new_game_name)
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raise web.seeother('/app')
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else:
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return "Ooops! Something went wrong."
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if __name__ == "__main__":
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