mineassembly/mine.asm

113 lines
2.8 KiB
NASM

format MZ ;Specify the
org 100h ;specify .COM file
;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Constants
;;;;;;;;;;;;;;;;;;;;;;;;;;;;
COLUMNS = 8
LINES = 8
;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Code
;;;;;;;;;;;;;;;;;;;;;;;;;;;;
start:
; mov al,13h ;AX=0000 at program start
; int 10h ;init mode 13h
; push word 0A000h ;Requires 80186 or higher to PUSH IMMED
; pop es ;ES now points to mode 13h screen segment
; push word 00000h ;
; pop si
mainloop:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;This is where you do your mega-amazing tiny program.
;Write 8-bit values to A000:0000 to draw some pixels.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Check for user wanting to leave by pressing ESC
in al,60h ;read whatever is at keyboard port; looking for ESC which is #1
cmp al,48h
je upkey
cmp al,4bh
je leftkey
cmp al,4dh
je rightkey
cmp al,50h
je downkey
cmp al,39h
je space
cmp al,38h
je lalt
mov dword [lastkeypressed], 0h ;Reset the current key as it is not one we are checking
dec al ;if ESC, AL now 0
jnz mainloop ;fall through if 0, jump otherwise
exit:
mov al,03 ;AX=0000 due to mainloop exit condition
int 10h ;Switch back to text mode as a convenience
mov ah,4Ch ;Function to exit, now we are an EXE, do it correctly
mov al,00 ;Exit code as 0, everything went well
int 21h
upkey:
cmp ax, [lastkeypressed]
je mainloop
mov [lastkeypressed], ax
mov ah,02
mov dl,31h
int 21h
jmp mainloop
leftkey:
cmp ax, [lastkeypressed]
je mainloop
mov [lastkeypressed], ax
mov ah,02
mov dl,32h
int 21h
jmp mainloop
rightkey:
cmp ax, [lastkeypressed]
je mainloop
mov [lastkeypressed], ax
mov ah,02
mov dl,33h
int 21h
jmp mainloop
downkey:
cmp ax, [lastkeypressed]
je mainloop
mov [lastkeypressed], ax
mov ah,02
mov dl,34h
int 21h
jmp mainloop
space:
cmp ax, [lastkeypressed]
je mainloop
mov [lastkeypressed], ax
mov ah,02
mov dl,39h
int 21h
jmp mainloop
lalt:
cmp ax, [lastkeypressed]
je mainloop
mov [lastkeypressed], ax
mov ah,02
mov dl,38h
int 21h
jmp mainloop
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Data segment
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
lastkeypressed: db 0